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Rome Total War Character Traits

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Value Faction Char. GoodCommander 5 All., Rome: Total War PC. Rome total war barbarian invasion, the Saxon starting heir lived to 104 till I killed him with my Paladins. In an early BI patch negative traits were way to common for governors and I think this guy had been in the city for most of his life so this Old fucker had nearly every bad trait imaginable.

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Rise of the Republic – Factions: How to play

Rise of the Republic is a prequel DLC set in the 4th century BC where Rome is not the power house we know it to be. It's in its early stages as a republic and the faction you choose to play as will greatly affect the course of history.

Rise of the Republic is a prequel DLC set in the 4th century BC where Rome is not the power house we know it to be. It's in its early stages as a republic and the faction you choose to play as will greatly affect the course of history. Watch this video to learn which faction to play as first, as you might find Rise of the Republic to be quite challenging for even seasoned players… good luck, general.

A List of Known Hardcodes

Secret games 3 movie download. Originally by Ferret

Here is a list of all known hardcodes in Rome: Total War. Hardcodes are limits within the game that cannot be exceeded or broken. If you aren't sure why your modded files aren't working, there is a chance a hardcode may be preventing the changes occurring. They will often cause a direct CTD (Crash To Desktop) on startup or loading of battle. Specific campaign files will often just cause a CTM (Crash To Menu) when trying to begin a campaign.

War

If you know any more hardcodes that aren't here, please share them in this thread. All input is appreciated.

Rome Total War Character Traits
    Miscellaneous Hardcodes
  • There is a limit of 21 factions. This must include the rebels as one faction.
  • Walls must be in a complete ring. i.e no seaside towns.
  • Models have a maximum limit of 20,000 faces/polys

The following hardcodes are specific to certain files.

    export_descr_ancillaries.txt
  • ExcludedAncillaries: Min 0, max 3. Any extras will cause a CTM.
    export_descr_buildings.txt
  • Overall building tree number: Maximum of 64. Extras will cause a CTD.
  • Levels per building tree: Minimum of 1. Maximum of 9.
  • Hidden resources: Minimum of 0, Maximum of 63 (Possibly 64, but that may cause problems)
  • Units buildable per city: Minimum of 0, Maximum of 32. Excludes agents. Default usage. Extras cause a CTD.
    export_descr_character_trait.txt
  • Levels per trait: Minimum of 1. Maximum of 9.
  • Points required for a threshold: Minimum of 1. Maximum of 600.
  • Points assignable per trigger: Minimum of 0. Maximum of 100.
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Traits

Rise of the Republic – Factions: How to play

Rise of the Republic is a prequel DLC set in the 4th century BC where Rome is not the power house we know it to be. It's in its early stages as a republic and the faction you choose to play as will greatly affect the course of history.

Rise of the Republic is a prequel DLC set in the 4th century BC where Rome is not the power house we know it to be. It's in its early stages as a republic and the faction you choose to play as will greatly affect the course of history. Watch this video to learn which faction to play as first, as you might find Rise of the Republic to be quite challenging for even seasoned players… good luck, general.

A List of Known Hardcodes

Secret games 3 movie download. Originally by Ferret

Here is a list of all known hardcodes in Rome: Total War. Hardcodes are limits within the game that cannot be exceeded or broken. If you aren't sure why your modded files aren't working, there is a chance a hardcode may be preventing the changes occurring. They will often cause a direct CTD (Crash To Desktop) on startup or loading of battle. Specific campaign files will often just cause a CTM (Crash To Menu) when trying to begin a campaign.

If you know any more hardcodes that aren't here, please share them in this thread. All input is appreciated.

    Miscellaneous Hardcodes
  • There is a limit of 21 factions. This must include the rebels as one faction.
  • Walls must be in a complete ring. i.e no seaside towns.
  • Models have a maximum limit of 20,000 faces/polys

The following hardcodes are specific to certain files.

    export_descr_ancillaries.txt
  • ExcludedAncillaries: Min 0, max 3. Any extras will cause a CTM.
    export_descr_buildings.txt
  • Overall building tree number: Maximum of 64. Extras will cause a CTD.
  • Levels per building tree: Minimum of 1. Maximum of 9.
  • Hidden resources: Minimum of 0, Maximum of 63 (Possibly 64, but that may cause problems)
  • Units buildable per city: Minimum of 0, Maximum of 32. Excludes agents. Default usage. Extras cause a CTD.
    export_descr_character_trait.txt
  • Levels per trait: Minimum of 1. Maximum of 9.
  • Points required for a threshold: Minimum of 1. Maximum of 600.
  • Points assignable per trigger: Minimum of 0. Maximum of 100.
    export_descr_unit.txt
  • Overall unit number: Maximum of 500. Extras will cause a CTD.
  • Units per faction: Minimum of 1. Maximum of 100. Extras will not appear in custom battles, but otherwise there is no effect.
  • Men per unit: Minimum of 12. Maximum of 60. This is on Normal scale, the value used in the file. Extras cause a CTD.
  • Extras per unit: Minimum of 2, but 0 is also acceptable if there are none. Extras means pigs, dogs, chariots, elephants, etc.
  • Officers per unit: Minimum of 0. Maximum of 3
  • Collision mass: Maximum of 100.
  • Mount effects per unit: Maximum of 3. Text file description.
  • Number of formations: Minimum of 1 Maximum of 2. Text file description.
  • Hitpoints: Minimum of 1, Maximum of 15. Any extra is considered as 15 by the game.
  • Attack factor: Minimum of 1, Maximum of 63. Any extra is considered as 63 by the game.
  • Charge bonus: Minimum of 0, Maximum of 63. Any extra is considered as 63 by the game.
  • Missile range: Minimum of 20. The maximum varies dependng on the projectile type. This maximum range is set by the velocity in descr_projectile_new.txt. A higher velocity means further range.
  • Missile Ammunition: Minimum of 2. If there is no missile, 0 is acceptable.
  • Armor factor: Minimum of 0, Maximum of 63. Any extra is considered as 63 by the game.
  • Defensive skill factor: Minimum of 0, Maximum of 63. Any extra is considered as 63 by the game.
  • Shield factor: Minimum of 0, Maximum of 31. Any extra is considered as 31 by the game.
  • Base morale: Minimum of 0. Maximum Unknown.
  • Turns to build: Minimum of 1, Maximum of 244. Any extra is considered as 244 by the game.
  • Animals (Pigs/Dogs): Cannot be used in conjuction with a mount. Cannot be given to units that require a secondary attack (ie. Missile troops and phalanx spearmen).
    descr_terrain (This sets dimensions of map_regions and other map_* files.)
  • Max width: 500
  • Max height: 500
  • Other maps' dimensions can not exceed their ratio to map regions. (E.g. map_heights: max 1001 X 1001).
    map_regions.tga
  • The number of provinces is limited to 200. However, this includes the sea as one province.
  • The number of landmasses is limited to 20.

As stated, this list is not necessarily exhaustive, but does cover the majority of common known hardcodes.

Rome Total War General Traits Guide

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Rome Total War Traits Guide

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